HQ: Gribbens da Big Mek – Kustom Force Field, Eavy Armor, Cybork Body
Troops: Two 30 Boy Mobz (1 with Sluggas and 1 with Shootas, each with a Power Klaw, Boss Pole, Eavy Armor Nob), 11 Gretchin and a Runtherd
Fast Attack: 2 individual Deffkoptas with TL Rokkit Launchas and Buzzsaws
Opponent/List: Kris and his Mechanized Ultrasmurfs
HQ: Librarian with the Avenger and Null Zone.
Troops: Two 5 man squads (1 Sgt with BP/CCW and 1 Sgt with Combi-flamer) each in Las/Plasma Razorbacks.
Heavy Support: Vindicator and 2 Dakka Preds (Heavy Bolter Sponsons and Autocannon Turrets).
Mission/Deployment: Take and Hold / Dawn of War (I elected to let Kris deploy and go first)
Game Breakdown: He started the first turn with a Las/Plas Razorback, Tact squad, and the Libby on the board. I started with both Boyz mobs and Gribbens da Mek on the board (Deffkoptas are going to outflank).
Turn 1 A: Kris moves on the rest of his army. Searchlight on the Razorback lights up the Slugga boyz mobs and everything else shoots the Slugga boyz dropping them down to 18 models or so.
Turn 1 B: I run with everything and the Gretchin sneak behind a building.
Turn 2 A: Kris maneuvers some and shoots up the Slugga boyz. I got really lucky because the Vindicator’s Demolisher cannon round scattered.
Turn2 B: Neither of the Koptas shows up. I tried to move the Slugga Boyz up into the crater so that I can get a multi-assault. Now I started probably 8 inches away from his Las/Plas rhino and squad so I figured I’m da man and I’ve got him where I want him. I roll for difficult terrain and get two 2s (facepalm). I then declare a Waaagh and roll a 1 (double facepalm). I’m still about 5 inches out so I got a chance. I roll for Difficult terrain and get a 2 and 3 (triple facepalm?). We have a good laugh and move on. The Shoota boyz make me proud getting around 8 Glancing hits on the Vindicator and stripping all weapons from it and destroying it.
Turn 3 A: Kris continues to punish my Slugga boyz by shooting them with his Libby and Tactical squad getting them down to 5 boyz and the Nob. His attacks kill the boyz and the Nob kills a marine. I flee, but manage to outrun him. The Nob spends the rest of the game running. He shoots my Shoota boyz, but only kills a couple.
Turn 3 B: One Deffkopta comes in on the right-flank. Charges the Predator and explodes it. The Shoota boyz move and shoot at the Razorback, but don’t scratch it.
Turn 4 A: Kris moves one Razorback towards an objective and shoots at the Shoota boyz along with the other Predator, but only kills a couple of boyz (18 left I think). The other Razorback hits and kills a Deffkopta with a Hunter-Killer missile.
Turn 4 B: My other Deffkopta comes on and whiffs against the other Predator. I shoot up the Tactical Squad and kill the remaining marines. The Libby passes his Morale test.
Turn 5 A: Libby uses the Avenger on the Shoota boyz and kills 5 I think. He charges into hth, kills a couple boyz, but then is hacked to tiny pieces by a metric butt-ton of Choppas. The Libby’s former Razorback Tank Shocks the Gretchin, knocking the Gretchin off of their objective (they passed their Morale test, but because of the distance of his Tank Shock I had to move my Gretchin). The remaining Razorback with the remaining Tactical squad move towards the only untouched objective and kills my remaining Deffkopta.
Turn 5 B: I stretch my Shootas boy Squad to claim two objectives. I forget to shoot the rear of the Razorback which if I would have happened to Penetrate I had a chance to destroy it (which Zach made a point to mention after we started Turn 6). At this point I’ve got the win (2-1 Objectives) if the game ends so it comes down to Random Game Length. We rolled to see if the game ended and it did not so on to Turn 6!
Turn 6 & Turn 7: Ok so little dice throwing these turns, but basically it comes down to when the game ends. His Predator moves up to one Objective contesting it on Turn 6 (now 1-1 on Objectives). I can’t assault his Pred because it will pull the rest of my squad from the other objective. If it ended Turn 6 it was a draw, but I rolled high enough so it went on to 7. Nothing really happened on Turn 7 so it ended in a draw (I didn’t have the ranged shooting to knock anything out). Turn 4 and 5 were great because Kris made it a game.
Overall a fantastic game and several good/bad dice moments. I think I played aggressive enough and with my lack of ranged shooting I really have to get into the thick of it first. Kris played the Objectives really well. He kept his eyes on the mission even though he suffered some losses in the mid-game. I’ll look forward to our re-match.
Month 2 Final Results: 1-1-2, 16 out of 20 possible League Points (34/40 Total League Points)
League Month 3 – Starts the 1st of June. I’ve already completed my painting goal for the next month. I will be adding a unit of 15 Stormboyz (PK, Boss pole, and Eavy Armor Nob) and some more Gretchin (19ish total I think). I’ve got some commission painting to complete then I’m going to work on my Nobs and Warboss. I’ve got a tournament in late June so I want to have them ready for that.